//==============================================================================
// Throwing Axeman_anim.txt
//==============================================================================

//==============================================================================
define norseaxe
{
	set hotspot
	{
		version
		{
			Visual Attachments A Tomahawk Iron
		}
	}
}

//==============================================================================

define Head
{         
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon Head Iron
				replacetexture Infantry G Myrmidon Head Iron/Infantry A Skraeling Head
         }
      }
   }      
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================

anim Idle
{      
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				ReplaceTexture archer n throwing axeman standard/Infantry A Skraeling Map
				connect Righthand norseaxe Hotspot
				connect Smokepoint norseaxe Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//==============================================================================

anim Bored
{ 
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture archer n throwing axeman standard/Infantry A Skraeling Map
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
   }
}


//==============================================================================

anim Walk
{   
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				ReplaceTexture archer n throwing axeman standard/Infantry A Skraeling Map
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
   }
}


//==============================================================================

anim RangedAttack
{   
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture archer n throwing axeman standard/Infantry A Skraeling Map
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
   }
}

//==============================================================================

anim Death
{   
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				ReplaceTexture archer n throwing axeman standard/Infantry A Skraeling Map
				connect Righthand norseaxe Hotspot
				Connect TopOfHead Head hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
   }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
				ReplaceTexture archer n throwing axeman standard/Infantry A Skraeling Map
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect Smokepoint norseaxe Hotspot
         }
      }
   }
}

